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Sea Spawn 5e | Monsters Guide for D&D 5e In Sea Spawn, beings find themselves in over their heads (heh) in the ocean, but their lives are spared by the creatures that live below… but not for their own benefit. According to Caduceus, sea spawn are not undead because they have never been allowed to die.


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Description Value Weight Exp. Crafting 10 Sea Spawn Blood (3 vials) A sea spawns blood is a greenish brine that smells of rancid seaweed. The blood has many transformative properties that alchemists value. The harvesting DC becomes 15 if the attempt is done underwater. 1 sp 1lb. 7 days Potion of Water Breathing (DMG) 15 Sea Spawn Appendage


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Piscine Anatomy. The sea spawn has one or more of the following attack options, provided it has the appropriate anatomy: Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Poison Quills. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.


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On this episode of Monster Monday, I explore the sea spawn from Volo's Guide to Monsters.Adventures, maps, monsters, and more resources for your underwater,.


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Action s Multiattack. Unarmed Strike. Melee Weapon Attack Piscine Anatomy. Bite. Melee Weapon Attack Poison Quills. Melee Weapon Attack Tentacle. Melee Weapon Attack Unofficial Description: Humanoid s transformed to have fish-like features by a powerful sea creature. Sources and Notes ↑ et. al., Mike Mearls (November 2016).


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Sea Spawn are incredibly easy to hit, especially for level seven adventurers like The Mighty Nein. What they have going in their favor is their swim speed, 30 ft, and their melee multi-attacks. The sea spawn the Nein battled had stronger attacks than those in Volo's, and each had its own piscine anatomy attack.


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Anatomical Diversity. Sea spawn come in a wide variety of forms. An individual might have a tentacle for an arm, the jaws of a shark, a sea urchin's spines, a whale's fin, octopus eyes, seaweed hair, or any combination of such qualities.


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Sea Spawn legacy. Sea Spawn. [ Rejeton des mers ] Medium humanoid, neutral evil. Armor Class 11 (natural armor) Hit Points 32 (5d8 + 10) Speed 20 ft., swim 30 ft. STR.


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1 General Information Vision Darkvision Language (s) Understands Aquan and Common but can't speak Sea spawn were humanoids that were transformed into hybrid marine creatures by powerful aquatic entities. " They are transformed by the sea and enslaved by powers of the deeps.


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A sea spawn's Multiattack consists of two Unarmed Strikes plus one Piscine Anatomy attack, which can be a Bite, Poison Quills or a Tentacle. Bite does straight piercing damage, and not very much of it. Poison Quills deal poison damage—even less of it—and also have a chance of inflicting the poisoned condition on the sea spawn's target.


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Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself. Friend of the Sea.


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STR 15 (+2) DEX 8 (-1) CON 15 (+2) INT 6 (-2) WIS 10 (+0) CHA 8 (-1) Senses darkvision 120 ft., passive Perception 10 Languages understands Aquan and Common but can't speak Challenge 1 (200 XP) Proficiency Bonus +2 Limited Amphibiousness. Actions Multiattack. Unarmed Strike. Piscine Anatomy.


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target. Hit: 4 (1d4 + 2); {"diceNotation":"1d4+2","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. Piscine Anatomy. The sea spawn has one or more Sea Spawn Compendium - Sources->Volo's Guide to Monsters


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Poison Quills. Melee Weapon Attack Tentacle. Melee Weapon Attack Unofficial Description: Humanoids transformed to have fish-like features by a powerful sea creature. Sources and Notes Mike Mearls, et. al.. Volo's Guide to Monsters (2016-11-15). Wizards of the Coast . p. 189. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑


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