Pathfinder Kingmaker, a cRPG being developed by Owlcat Games Studio


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Roahin: The Grenadier Role: Ranged Damage / Support Race: Elf Alignment: Any Final Build: Grenadier 20 Build Notes: I've always had a bit of a problem with Grenadiers and that's that there's not a lot of deviation in their builds.It's like Octavia, you're either going the obvious route down Arcane Trickster, or you're taking a weaker path just for the sake of being different.


Pathfinder Kingmaker, a cRPG being developed by Owlcat Games Studio

Pixie in the Playground. Join Date. Oct 2017. Assistance please! Bard (Archaeologist) Build. Hey there. So I've been reading up extensively on bards lately, specifically the Archaeologist archetype, because it perfectly fits the character idea I have. I've always turned my nose away from bards because, well, I hate the performance aspect.


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Hi All, Brothermutant here. Today we deviate from our current LP to discuss a character class I have promised to work on for awhile, the Bard/Scaled Fist/Dra.


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Give me a good build if you've got one. I love playing archaeologist in the ttrpg but I can't seem to find any good builds for an arc main character. So far I'm using the Muse touched aasimar with 18 Dex and charisma, 14 inteligence for some skills. Starting off with trickery stealth persuasion perception and mobility skills.


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I've been wanting to play an Archaeologist as a way to have a skill monkey Main character that has a unique flavor from Linzi, and thus doesn't feel like I'm duplicating a character who does default bard about as well as possible. That said, I'm wondering if Luck works as it ought.


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Pathfinder: Kingmaker is an isometric role-playing game that was successfully funded on Kickstarter, based on the acclaimed Pathfinder system and one of its most recognizable Adventure Paths, Kingmaker. As one of many, you take to the Stolen Lands to try and carve out an empire of your own. Who will you be? What kind of ruler can the people expect?


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The one thing they have which works well is Greataxe proficiency because the best weapon in the game is a Greataxe, so this is almost a free feat on certain builds. Humans: Rating: A. Humans are versatile and the extra feat can be extremely useful on some builds. A bit bland, though.


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Seeing as how the change to Lingering Performance just took effect for Archeologist I thought now might be a good time to dig into an Archaeologist build that is mostly focused on utility, but can also dig in as an archer or spellcaster, so long as Archeologists' Luck is active. Here is kind of what I'm thinking of to start: Race: Aasimar Emberkin


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Hello, Finally wrapped my D&D head around these pathfinder mechanics and would like some input on this build. I'm going to play normal difficulty (no spoilers please), and have played all the games of this type so not worried about min/maxing, theme is far more important to me.


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Hello, Finally wrapped my D&D head around these pathfinder mechanics and would like some input on this build. I'm going to play normal difficulty (no spoilers please), and have played all the games of this type so not worried about min/maxing, theme is far more important to me.


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unbongwah โ€ข 2 yr. ago Archaeologist trades away most bardsongs for some extra skill bonuses, Archaeologist's Luck, and rogue-ish abilities like Evasion and Uncanny Dodge. So many builds only splash Archaeologist to access the low-hanging fruit and "prime the pump" for access to prestige classes.


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I started as an Archaeologist, dual-classed to Rogue and then finally Dragon Disciple. My current character is 5 Arch/4 Rogue/2 Dragon Disciple. 5 Arch gets you Archaeologist's Luck +2, which adds +2 to pretty much everything he/she can do in combat and out. I'm thinking of taking another Rogue level to get another 1d6 Sneak Attack damage, but his stealth is high and he hits a lot with sneak.


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Source Advanced Player's Guide pg. 156 2.0. Archetype Archaeologist. Prerequisites Archaeologist Dedication. While study is key to your success, a bit of magic is a helpful tool in discovering the secrets of the past. You gain detect magic, guidance, and read aura as occult innate cantrips.


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Archaeologist makes a decent Dex-based melee build because they get Uncanny Dodge and rogue talents. For your abilities, go 10-16-14-10-10-16 (before racial mods.) Any race is okay as long as you're getting a bonus to Dex or Cha without a penalty to either of those, but human, halfling, gnome, and aasimar (any of the +cha or +Dex variants.)